Samurai::
A true Samurai warrior strives for perfection in combat, wisdom, honor,
courage. These are the hallmarks of this venerable profession. Although
anyone can build their Bushido skill, only when you master a wide
variety of special abilities and weapon maneuvers such as Honorable
Execution and Lightning Strike will you truly be worthy of the armor of
the Samurai. (Must have Ultima Online: Samurai Empire to choose this
template.
- 85 Bushido
- 85 Swordsmanship
- 85 Parrying
- 70 Tactics
- 70 Focus
- 85 Strength, 85 Dexterity, 55 Intelligence
Ninja::
The discipline of Ninjitsu is not for the weak of body or mind. You must
build dexterity. You must move silently. You must think and act quickly,
because your very life depends on it. If you wish to deal death without
being seen or heard, then the Ninja advanced character is for you. (Must
have Ultima Online: Samurai Empire to choose this template.
- 85 Ninjitsu
- 85 Hiding
- 85 Stealth
- 70 Fencing
- 70 Tactics
- 85 Strength, 85 Dexterity, 55 Intelligence
Necromancer:
Necromancers are masters of the dark arts, able to inflict pain,
pestilence, cold, and vile curses against their hapless foes. They are
leaders of the undead, with the power to animate corpses of creatures
that have fallen in battle to serve their wicked ways. And with a simple
utterance of an ancient spell, they can even transform themselves into
some of these creatures, gaining both their powers and weaknesses. If it
is a darker path you seek, embrace evil and become a Necromancer. (Must
have Ultima Online:Age Of Shadows to choose this template.)
- 85 Necromancy
- 85 Spirit Speak
- 85 Resisting Spells
- 70 Fencing
- 70 Meditation
- 80 Strength, 70 Dexterity, 75 Intelligence
Paladin:
In a land threatened by evil necromancers, fearsome dragons, and
malevolent beasts from the darkest depths of the world, few have the
power to battle such creatures better than the paladin. Paladins are the
most noble of all adventurers. The quintessential knight in shining
armor, the paladin protects the land with both his sword and divine
powers. Revered by most, they uphold law and order and assist those in
need. Only a select few can take on such tasks, but the question
remains…. can you? (Must have Ultima Online:Age Of Shadows to choose
this template.)
- 85 Chivalry
- 85 Resist Spells
- 85 Swordsmanship
- 70 Tactics
- 60 Focus
- 85 Strength, 85 Dexterity, 55 Intelligence
- Title set to trustworthy
Treasure
Hunter: The treasure hunter is a true adventurer, one who travels
the world in search of buried chests of valuable treasure and oftentimes
has to battle (or escape from!) formidable foes in order to claim such
bounty. They are often found traveling with groups of other adventurers,
but with magery, musicianship, and peacemaking as part of their
repertoire of skills, they are able to tackle most obstacles on their
own. If you're looking for challenge, companionship, fun and fortune,
the treasure hunter is the character for you.
- 85 Lockpicking
- 85 Cartography
- 85 Peacemaking
- 70 Magery
- 70 Musicianship
- 100 Strength, 100 Intelligence, 25 Dexterity
Mage:
Mages are among the most powerful characters in the game. Their spells
can not only damage attackers from a distance, but can be used for
transportation and healing as well. Some mages are also able to resist
magic when it is wielded against them. Mages using meditation to
regenerate their fearsome power and the ability to inscribe skills to
supplement their other skills will soon find themselves at the right end
of the food chain.
- 85 Magery
- 85 Resist Spells
- 85 Evaluate Intelligence
- 70 Inscription
- 70 Meditation
- 80 Strength, 110 Intelligence, 35 Dexterity
Warrior:
If looking the enemy in the eye appeals to you, or if you prefer the
safe solidity of an arrow over magic, the warrior is the character for
you. With their weapons in hand, these characters can battle almost
anywhere in the world of Britannia. Warriors are often valuable party
members, whether on a boat, on land, or in the caverns beneath the
earth, as their fighting skills and healing abilities hold the line
against their opponents.
- 85 Swordsmanship/Fencing/Mace Fighting/Archery
- 85 Tactics
- 85 Anatomy
- 70 Healing
- 70 Resist Spells
- 110 Strength, 80 Dexterity, 25 Intelligence
Blacksmith
(Updated 5-27-2005): Few characters can survive the world without
the blacksmith behind them, giving support. Their ability to mine
precious ore and shape it into weapons and armor keeps the warriors
supplied (not to mention being a source of wealth!). Their knowledge of
tailoring affords them the ability to craft leather armor as well, truly
rounding out their armor crafting abilities. As tinkers, they keep the
thieves of the world supplied with lock picks and the romantics of the
world supplied with jewelry.
- 85 Blacksmithing
- 85 Mining
- 85 Tinkering
- 70 Tailoring
- 70 Magery
- 125 Strength, 25 Dexterity, 65
Intelligence
Bard:
The bard is an admirable adventurer, capable of creating generating wide
swaths of death against many of the most formidable of opponents that
exist in the dungeons, on the land, or on the sea. Armed with a mere
instrument as a weapon, the bard can provoke powerful monsters into
frenzied attack against other beings, or weaken them until they are
little match for the warriors of his or her party. The ability to calm
one or more opponents in the fury of battle can protect a bard—or those
around a bard—from certain death, even in the absence of a bow or blade.
Whether traveling alone or in a party, this character can well make his
or her way almost anywhere in Britannia.
- 85 Provocation
- 85 Musicianship
- 85 Peacemaking
- 70 Discordance
- 70 Resist Spells
- 85 Strength, 55 Intelligence, 85 Dexterity
Tamer:
Tamers have command over many of the awesome beasts that wander the
land-and over some of the monsters as well! Far from simply being a
supplier of mounts to the other inhabitants of Britannia, tamers are
combatants in their own right, particularly with magery to supplement
the damage done by their mounts. Their ability to heal their pets and to
know the characteristics of the creatures of the world round out the
tamers' skills, making them powerful indeed.
- 85 Taming
- 85 Animal Lore
- 85 Veterinary
- 70 Magery
- 70 Meditation
- 80 Strength, 80 Intelligence, 55 Dexterity
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